Marionette/Swift Animation
Posted
- Platform: SteamVR
- Engine: Unity
- Responsibilities: Design, Prototyping, Programming
- Development time: 18 months
Marionette (previously Swift Animation) is a tool that makes authoring animations easier and quicker for animators and non-animators in creative productions. It uses a mix of motion capture and fully free-form keyframing with using SteamVR tracking.
Marionette is built in Unity using the Universal Render Pipeline for a stable 90+ FPS VR experience.
Marionette was founded on the research from our Master’s Thesis, Developing a Virtual Reality Animation Tool in C++. Although I am not part of the project anymore, Marionette is still in development, but has pivoted towards camera based, AI-driven motion capture. Check it out on Marionette’s website.